My brother recently posted a link to the wiki page of Reflexivity, which is a pretty fascinating social concept if you want to get into it. In short:
Reflexivity refers to circular relationships between cause and effect. A reflexive relationship is bidirectional with both the cause and the effect affecting one another in a relationship in which neither can be assigned as causes or effects.
It made me reflect on why a lot of my earlier writing was stagnant and I boiled it down to the fact that the story itself wouldn’t move. Characters would respond to their own agendas, instead of each other’s. Or worse, they wouldn’t do anything at all, just idly soaking up the setting I’d provided until something dramatic happened to them. The story would muddle into itself, pooling into an incomprehensible, too-clever-for-its-own-good gooey mess.
The thing I always try to remind myself is to root the story in action. Simple motto, sure, but it’s a surprisingly non-instinctual one for those of us who shoved our brains into the English major– you spend more time figuring out what something means instead of why it works.
By bringing everything down to the world of action, the story becomes clearer because it doesn’t get bogged down in descriptive language or exposition– you can always fill in the stylistic flourishes later. It also forces the writer to respond to each action with a reaction from another character in play– or the setting itself (man punches wall, light fixture falls on his head)– and then forces the instigator to respond to the situation they’ve created.
Which provides an excellent opportunity for characterization. Actions, after all, speak louder than words, even if they’re subtle. Compare “Mr. Beemouth looked dismissive…” with “Mr. Beemouth cleaned his ear with his pinky finger and examined it while Ms. Rawwwwwk spoke.”
Some famous schmuck said a long time ago that the hardest part of writing fiction is making the character leave the room. That’s a question of motivation which is a tricky thing to figure out in the drafting stages. Thinking in terms of action makes that problem a little easier to solve. What are they responding to? Personally, I’m a fan of pro-active characters, idiot savants, who create the problem themselves and complicate it by attempting to solve it (see: Fish Fox Boys) or characters like Sam Spade or Phillip Marlowe, who complicate the story by aggressively hammering themselves into it and then catching what shakes loose in the chaos (see: Muddy Sunset).
To bring up a modern filmic example of muddied and clear action sequences, look no further than the final fight scenes of The Avengers and Captain America: Civil War. In The Avengers, the scene becomes confusing the moment the army of alien invaders come on stage. The action becomes hard to track– the plane takes a hit from a passing enemy and has to crash land, Iron man shoots a bunch of missiles and a bunch of the aliens explode, and then does more of the same, yada yada yada… it’s hard to describe, in part because of modern shooting and editing practices, but I feel it’s because the actual cause and effect of the battle becomes obscured in its vainglorious attempt to overwhelm the audience (which isn’t to say that large-scale battle scenes are worthless– Kurosawa figured out how to lineate the sequences such that a scene could be personal while still pulling off gigantic fight scenes).
You compare that to the final fight scene in Civil War? Shiiiieeeet. Every blow is accounted for. There’s more emotional weight to it and while part of that is the viewer’s internal conflict watching two beloved characters beat the Christ out of each other, that weight is telegraphed by pure, violent action– with almost no atmosphere or dialogue. It’s just action met with reaction, stripped down the the bare essentials. And it tells a better story, I think, because it follows a logical sequence.